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Rock, Paper, Shotgun

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Horrific flashbacks after seeing The Raid 2

Sports hooliganism seems inefficient: if you’re going to behave so childishly, why not build that violence into the competition in the first place? Rollerball, The Running Man, Death Race 2000, the Thunderdome… we have countless examples of it going just dandy for everyone involved. Megabyte Punch developers Reptile Games understand this, and are combining baseball with fighting in Lethal League.

It’s a delightful little sport whereby up to four competitors attempt to smash a baseball into their opponents’ faces. A fighting game where you’re aiming for the ball rather than your opponent, bouncing it off the walls and floor and using special moves to cause terrible violence.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

FRACT OSC is a musical passion project that’s been strumming light riffs on the backing track of RPS’ Official Exciteosourchestra for years. It’s a first-person explorer set in a pulsating dance floor paradise of smooth synths and devious puzzles. Our kind of thing? You don’t know the half of it. Alec, however, came away feeling slightly let down, so I invited creator >Richard Flanagan to defend his design choices. We’ll discuss criticism of FRACT’s bold, beautiful world, music as an integral part of the design process, the personal nature of the game, Myst and other first-person puzzlers, and HEAVY METAL. >

We’re kicking off at 12 PM PT/8 PM RPS Time. Tune in below.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Orcn't you glad to see me?

Resist cynicism or die. Hope. Dream. Think. Act. Be vulnerable. Open yourself to risk or you’ll never truly learn, love, or live. That hip new band may very well drop a cracking second album, I can make that Cronenbergian game controller I’ve been dreaming of, my mum shall stop hinting that I’m going to die alone in a ditch, and King’s Bounty will get an actual proper sequel rather than simply more glorified expansions.

Oh. Well. Maybe the next one after this. The next in the series will be King’s Bounty: Dark Side this summer, publishers 1C have announced. Yes, it looks like another expandalone sort of dealy rather than a game building upon King’s Bounty in bold new ways.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

Cloudbuilt, from new kids on the block Coilworks, is more speedrun challenge than regular game. Its jetpack-equipped heroine double jumps and wall-runs her way >through a series of dreamscape arenas, dodging laser beams, mines, turrets and deadly falls into the abyss. It’s frustrating, difficult and confusing in equal measure, but could easily top game of the year lists for a certain crowd. Gorgeous and deadly, here’s Wot I Think.>

At time of writing, the casualties of Cloudbuilt include one pen, most of the feeling in my right hand, my temper and a cupboard door. It certainly has the enraging me to the point of senseless violence bit of being a speed-puzzle-platformer down. Once I ve wiped away this red haze of childish emotion, I might be able to bring myself round to some critical thought. In the mean time: fuck> this brilliant> bullshit.

Deep breath. Okay.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Secret gamegent man

You might well cheer the demise of GameSpy Technologies, but an awful lot of games will lose official online multiplayer support when the service shuts down on May 31. Publishers scour the battlefield running triage measuring pulses peeling eyelids shining lights flexing smashed bones jabbing fingers in wounds licking blood. “We’ve got a live one here!” they cry occasionally and haul the game up on their shoulder, but all too often stand up, brush themselves down, then step over the grasping bloodied hand as they quietly walk away.

2K Games shall save Borderlands, Civilization III, Civ IV, and Civ IV: Colonization, the publisher has confirmed, along with their expansions. A dozen of its less popular games will be less lucky.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

It better be good, or I'm going to say its revoltING *to* gamers. Yeah. Critic.

Sure, it’s pegged as a cross between Mirror’s Edge and Jet Set Radio (with the latter’s composer maybe onboard), but it’s one of the items on Hover: Revolt of Gamers‘ feature list that catches my eye. “A dynamical scenarisation without interruptions.” Oh shit! I think they mean that it’ll have random missions that pop up on the fly, but they looked at the word “procedural” and said, “No, we can go further.” Dynamical>.

Sorry, I’m being a dick. It’s a cross between Mirror’s Edge and Jet Set Radio and its (almost funded) Kickstarter pitch video makes it look like it could deliver on that promise. See below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

You don't need money, don't take fame

An oversized revolver, a chunky pump-action shotgun, a bolt-action rifle, and seeing my own legs: the four things I most want to see in first-person games. Perhaps the first three wouldn’t fit too cleanly into Portal 2 but that fourth, yes, certainly! And joy of joys, a new mod has added that very feature, so I spent half an hour this morning running around staring at Chell’s toes as if the mod turned Valve’s puzzle-platformer into Kyphosis Simulator 2014.

I suppose technically the ‘main feature’ in the Thinking with Time Machine mod is a time machine which’ll have you creating time loops to solve puzzles with the aid of your past self, which is great and all but look, LEGS.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I visit some strange places during my daily trawls across the vastness of the internet. The search for obscure and eclectic games demands a willingness to look beyond the convenience store of Steam and the archive of Good Old Games, and in recent months I’ve found myself visiting itch.io on a regular basis. I didn’t intend to visit on such a regular basis but interesting games increasingly linked to the site as a download portal. In a reversal of the common high street trend, itch.io is a rapidly expanding independent store, with plenty of freebies alongside the paid goods.

Designed as an open platform, it aims to give developers control over the sale or distribution of their games. I contacted creator Leaf Corcoran to learn more.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Treachery In Beatdown City has one of the most alluring one sentence Kickstarter pitches I’ve seen in all of my years on the crowdfunding beat. It’s a turn-based tactical take on Streets Of Rage. That in itself would be enough to grab my interest but over the first two weeks of the campaign, creator Shawn Alexander Allen has been providing updates that cover topics far more interesting than hit point counters and special move meters. Beatdown City is a place where politics, pop culture and personal memories of New York collide. Shawn has posted about growing up with graffiti, recreating urban decay and why being a bad enough dude to rescue the president can be a serious calling. Fascinating.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

First I will destroy this entire floor, and then - eventually - I will get around to harming YOUUUUUUUU.

I can’t imagine it’s easy being a videogame door. One day your kind is totally invincible – your unassuming lacquered flesh the only thing capable of withstanding a fully buffed out hero’s galaxy lance machine punch gun – and the next the merest of kicks explodes you into splinters. That’s why I really feel for the door in the trailer for former Witcher 2 man Tomasz Gop’s Lords of the Fallen, which gets kicked, split, splattered, bashed, mashed, boiled, and stuck in a stew over and over and over forever. The very overtly Dark-Souls-influenced dungeon crawl is Hard apparently, so you’ll be busting into its boss rooms repeatedly in your quest to bonk the hulking monstro-jerks until they fall down just right>. Watch below.

… [visit site to read more]

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