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You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world.
Release Date: Oct 23, 2013
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Gore Glacial Cascade Effect

April 22nd, 2014

We introduced the Glacial Cascade spell in 1.1.2 and have received many requests for a cosmetic microtransaction effect for that skill. In response, we've created one for next week's 1.1.3 content update: the Gore Glacial Cascade effect, which reskins the spell in a macabre way.

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Molten Strike Preview Video

April 21st, 2014

One of the new skills in content update 1.1.3 is called Molten Strike. As your character swings his weapon with this skill, balls of molten magma hit the ground, causing a splash of fire damage. We made a short video demonstrating how it looks in its current form. I've updated the Development Manifesto entry on 1.1.3 to include a link to this information. As we get closer to deployment of 1.1.3 and discuss its content in the news, that article will be kept up to date.

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Reviews

“PC Game of the Year 2013”
9 – Gamespot

“Path of Exile distinguishes itself with a unique ability system based on gems and a labyrinthine passive skill system that permits the creation of almost any type of character.”
8.8 – IGN

“Everything you wanted from Diablo 3 - and more”
PC Gamer Magazine October 2013

About the Game

You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features

  • Freedom. Power. Revenge.
    Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the newly added Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
  • Unlimited Character Customization
    Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
  • Dressed to Kill
    Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
  • Brutal Competitive Play
    Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
  • Fair-To-Play. Never Pay-To-Win.
    We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.

System Requirements

    Minimum:
    • OS: Windows XP SP3/Vista/Windows 7/8
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
Helpful customer reviews
2,056 of 2,189 people (94%) found this review helpful
249 products in account
2 reviews
766.6 hrs on record
I've been playing Path of Exile since 2011 closed beta and it's remarkable how far the game has come purely from crowd funding. The passion of the userbase is equally matched by it's developers. They've shown throughout the years to constantly improve and tweak the game with regularly scheduled content additions. I still feel I don't know everything there is to know about this game, and that isn't changing any time soon. Path of Exile is an incredibly complex and rewarding game that is definitely worth your time.

Outside of having an absurdly intricate skill tree and a fantastic crafting/currency system, the other large appeal of this game is the end-game. Most ARPGs fail to offer incentive to continue to play your character after you've exhausted the content. Usually this just comes in the form of a easily attainable level cap or grinding the same final zone of the game at length. Instead, in POE you are given item drop instances, as described by the developers:

"Maps can drop as normal, magic, rare or unique with higher rarity Maps yielding more items. Using a Map item opens six portals to the area, which can each only be used once. Like most other items in Path of Exile, Maps have mods that change their risks and rewards. Map mods can affect the size or complexity of the level, monster packs, monster properties or even alter characters while in the level. Players can modify Maps themselves using their currency items. For example, you can use an Orb of Transmutation to turn a normal Map into a magic Map, or use an Orb of Alteration to reroll its mods."

It goes to say that each and every map is a different experience, with room for countless variation in modifiers letting you push the limits of your character. Not all characters are equal. You will find that some characters that excell in early progression have difficulty in the end-game and visa versa. Each character I've made has informed the next which is critical in a game that rewards experience and skill.

And if that wasn't enough, POE offers alternative ARPG experiences in the form of daily race events which are time based leveling with unique modifiers that you won't see in the real game like 'Turbo Mode'. Moreover some of these races have entirely unique content like Descent: Champions or Endless Ledge which offer players the ability to win special art reskins of legendary items for the leagues of their choice.

All in all POE is a truly exciting game and a breath of fresh air for the genre.
Posted: October 25th, 2013
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572 of 663 people (86%) found this review helpful
426 products in account
4 reviews
68.1 hrs on record
Great action-adventure game. Allows very deep customisation of characters.
Removal of gold (basic currency item is an identify scroll) forces you to make choices about which items are really important to you. Higher-tier currency items allow you to customise your equipment in various ways, such as: making an item magic/rare, re-rolling modifiers, increasing base stats or changing the skills you can slot into them.

Purchasable stuff doesn't generally give large benefits - you start with 4 shared stash pages which is enough for casual play with a handful of characters. You can buy extras, although guilds don't start with any stash space so all guild tabs require purchase. Everything else is cosmetic.

Race events are interesting, as you can't keep anything you pick up once the race finishes it is very focussed on levelling and killing as quickly and efficiently as possible while staying alive (all race characters are hardcore).
Posted: November 25th, 2013
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448 of 516 people (87%) found this review helpful
167 products in account
5 reviews
385.8 hrs on record
Where to start... well this game is absolutely amazing, really. Of course if you like dungeon crawlers/actionRPG's you'll aprecciate it even more. I played in on beta time ago and enjoyed it, the final release is even better!!

It's TRULY free to play, you can only pay for some extra visual enhancements for items/skills which gives you not a single benefit on gameplay, shinier armor/weapons and pretty effects on weapons or skills for example. After you play for a while you'll even want to buy something to support the developers which made such a great job on the game. And keep doing it actually, they have periodic in-game events and update the game regularly with more legendary items and some other stuff.

Very Diablo II style, not the dissapointment that Diablo III was (IMHO). Only con for me would be always online as I don't have the most reliable internet, but since it's a free to play game it's hard to complain about that. Also, it might start a bit slow but give it a chance and it will become very very enjoyable, addictive maybe. It has the most complex and deepest skill system I've ever seen, it might get hard to get used to it at the beggining but it's a crucial part of the game being that special.

This game is a masterpiece.
Posted: November 25th, 2013
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479 of 569 people (84%) found this review helpful
67 products in account
1 review
406.4 hrs on record
I've been waiting to have at least a month of playtime to write a review, but since day one you have pretty much everything you could expect from a game of this genre topped. I'm not a veteran of this kind of game by any means, only played Diablo 1, and not even a fan. With this game, it's a complete different story. Everything that went wrong with Diablo 1 that I can call out myself and Diablo 2 & 3 by others - as it's a constant comparison with the now ex-king of the genre - is made right in Path of Exile. It's even considered by some its rightful successor: what was expected from the latest Diablo title and just came out short. As Team Fortress 2 draws people from many likings into a first-person shooter, PoE has players who are not even that into RPG's, but there's something that lures them in: the lore, the scenery, the loot system... Something. Aside from the latency drawback, it's a game that has much to give to the hardcore players as to the casual ones. It's made by an indie company that actively hears their player base and deploys frequent content updates and fixes. Still not enough reasons to try it out? It's free to play, damn it!
Posted: November 26th, 2013
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88 of 108 people (81%) found this review helpful
77 products in account
13 reviews
21.1 hrs on record
A for sure reccommend that does a great job reminding us that games can make us plan ahead and think that aren't RTS's.
Path of exile delivers great and fluid combat and interface mechanics that any veteran of Dungeon Crawler or Newcomer to the genre will find super comfortable.

The true star of this game is the spider web like "Passive Talent Tree" that had me and my friends taking repeated breaks to discuss and strategize our grandeur plans for winding our way through it too make our ultimate Loot Grabber. This tree takes the place of the all familiar splinter tree from most RPG's and at first glance can be overwhelming cause like most gamers we shun new things, but now that I've played in it, I feel like it will be hard to go back to the old way.

Grinding Gears also does a great job in changing around other tropes of the genre most notably being the removal of currency. Instead now you use scrolls and other items that serve other purposes all well, so each purchase holds more weight and just like everything in this game requieres you to way the pro and cons to each decision. Being a impulse shopper can come back and bite you.

You will also forgo the common center laid hotbar for a new move system where socketed gems which are inserted into armor and weapons that level up themselves determine your move set. This in combonation with the skill tree lead to and endless ammount of customization for your character.

Performance wise the game has run great and I have very little bugs and none that jump too mind enough to note. Grinding Gears took their time too polish and while the graphics are not going to take any records they have not once felt outdated.

Too some up this rant, I reccommend it highly. Cause it does what many recent dungeon crawlers have failed too do, and thats keep me and my friends discussing our trees, comparing our DPS and spending countless ours spilling the blood of anything that come within our mouse click, and then sifting the loot of course.
Posted: November 25th, 2013
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