“Somewhere, something incredible is waiting to be known.”
Earth 2160 is a great real-time strategy experience with a remarkable grade of unit customization and broad spectrum of tactical opportunities. Compared with its predecessors the storylines of the different factions were improved. In addition the micromanagement of units and buildings has been simplified. On the other hand the clarity of the user interface still remains an issue that would have needed more attention.
My rating system consists of six categories in descending order of importance:
- Tactical demand
- Combat & Controls
Based on the performance each category will receive one of the following grading:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior
If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
(We are stuck with technology when what we really want is just stuff that works.)
Tactical demand: A-Rank
Combat & Controls: B-Rank
There are no achievements to conquer.
Achievement difficulty: none
Earth 2160 (PC) – Real-time strategy (Science Fiction) – 2005
Earth 2150: Lost Souls (PC) – Real-time strategy (Science Fiction) – 2002
Earth 2150: The Moon Project (PC) – Real-time strategy (Science Fiction) – 2000
Earth 2150 (PC) – Real-time strategy (Science Fiction) – 1999
Earth 2140 (PC) – Real-time strategy (Science Fiction) – 1997
Posted: January 19th, 2014